﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SpaceMan.Physics;

namespace SpaceMan.Entities
{
    abstract class I_Projectile : I_Entity
    {
        public abstract void destroySelf();
        protected void InitializeBullet()
        {
            S_Global.giveEntity(this);
        }
    }
}
